screen, speaks, and then disappears. Click a sound button to hear an animal sound. Click a thumbnail button to view a short movie about the animal. In this lesson, you'll create the sound buttons and import audio files for them. You'll create movie thumbnail buttons, import movies, and use ActionScript to attach the buttons to the movies. You'll also animate the zoo director video so that it moves onto the screen appropriately. [View full size image] 2. Double-click the 09Start.fla file in the Lesson09/09Start folder to open the initial project file in Flash. 3. Choose File > Save As. Name the file 09_workingcopy.fla, and save it in the 09Start folder. Saving a working copy ensures that the original start file will be available if you wish to start over. Prepare the Project File To set up the file, import the assets from an Illustrator file and add an Actions layer. 1. Choose File > Import > Import To Stage. 2. In the Import dialog box, select the Lesson09_assets.ai file in the Lesson09/09Start folder, and click Open or Import. 3. In the Import To Stage dialog box, select all the layers. Select Flash Layers from the Convert Layers To menu. Select Place Objects At Original Position; no other options should be selected. 4. Still in the Import To Stage dialog box, select the Video Button 1 layer, and select Create Movie Clip. Name the instance video_button1. [View full size image] 5. Repeat step 4 to create movie clips for the Video Button 2, Video Button 3, and Video Button 4 layers. Name the instances video_button2, video_button3, and video_button4, respectively. Click OK to import the file. 6. In Flash, select the Sound Buttons layer (the top layer), and click the Insert Layer icon. Name the new layer Actions. Lock all the layers except the Sound Buttons layer. To lock all the layers at once, click the lock icon above the layer names. Then, you can quickly unlock a single layer. 7. Select Show All from the View menu in the Edit bar to see all the elements on the Stage. [View full size image] Creating Sound Buttons There are three sound buttons in the final kiosk, each playing a different animal sound. You'll create a button symbol, configure its rollover states, and import a sound for the button. Then, you'll duplicate that button and adapt it to create buttons for two additional sounds. Creating Button Symbols Button symbols include four rollover states in the Timeline: Up, Down, Over, and Hit. You'll convert the speaker icon and text to a button, configure the rollover states for the button, and draw a rectangle background for the button's hit area. 1.